I share a code for those who need it, the code used to draw SurfaceView for camera, consisting of a transparent rectangle on transparent background with optional alpha.
Welcome better contributions from everyone :)
@Override
protected void onDraw(Canvas canvas) {
mAGPLog.e(this.getClass().getName() + " - onDraw");
canvas.drawColor(Color.argb(128, 224, 224, 224));
int margin = (int) getResources().getDimension(R.dimen.margin_camera);
int width = getWidth();
int height = getHeight();
mAGPLog.e("width - " + width + " * height - " + height);
int distance = width < height ? width - margin : height - margin;
paint.setColor(Color.CYAN);
paint.setStrokeWidth(strokerWidth);
paint.setStyle(Paint.Style.STROKE);
canvas.drawRect(
(width - distance) / 2, (height - distance) / 2, (width + distance) / 2, (height + distance) / 2, paint);
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.argb(0, 255, 255, 255));
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRect(
(width - distance) / 2 + strokerWidth, (height - distance) / 2 + strokerWidth, (width + distance) / 2 - strokerWidth, (height + distance) / 2 - strokerWidth, paint);
super.onDraw(canvas);
}
