In our codebase, a pool of memory chunks is used and upon 'allocation' the object gets constructed using a "placement new". I'm missing the destructor call though, finding it odd to allow "double construction", and wonder if it is undefined behaviour to call the constructor another time on the same object.
In C++11 3.8.4 [basic.life] it reads
A program may end the lifetime of any object by reusing the storage which the object occupies or by explicitly calling the destructor for an object of a class type with a non-trivial destructor. For an object of a class type with a non-trivial destructor, the program is not required to call the destructor explicitly before the storage which the object occupies is reused or released; however, if there is no explicit call to the destructor or if a delete-expression (5.3.5) is not used to release the storage, the destructor shall not be implicitly called and any program that depends on the side effects produced by the destructor has undefined behavior.
Does this mean that missing out the destructor call is actually ok, as long as we talk about types which have destructors without side-effects?
Edit: Context is: embedded SW without heap, own container implementations doing placement-new on c-array-elements or byte-arrays.