All the solutions for this problem seem to be the same - Put the .gltf & the .bin files in the same folder and then try. I have done this but im still getting this error and ive no idea as to why.
const loader = new GLTFLoader()
let mesh;
loader.load( './zippedFolder', function ( gltf ) {
mesh = gltf.scene
})
And the two files reside in a zipped folder. Any ideas?