If you are coding in SwiftUI 2 you can convert your Color to UIColor and use getRed method to get the red, green, blue and alpha components. Once you have the components you can convert the values to hexa string:
extension Color {
var uiColor: UIColor { .init(self) }
typealias RGBA = (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat)
var rgba: RGBA? {
var (r, g, b, a): RGBA = (0, 0, 0, 0)
return uiColor.getRed(&r, green: &g, blue: &b, alpha: &a) ? (r, g, b, a) : nil
}
var hexaRGB: String? {
guard let (red, green, blue, _) = rgba else { return nil }
return String(format: "#%02x%02x%02x",
Int(red * 255),
Int(green * 255),
Int(blue * 255))
}
var hexaRGBA: String? {
guard let (red, green, blue, alpha) = rgba else { return nil }
return String(format: "#%02x%02x%02x%02x",
Int(red * 255),
Int(green * 255),
Int(blue * 255),
Int(alpha * 255))
}
}
Color.purple.hexaRGB // "#af52de"
Color.purple.hexaRGBA // "#af52deff"
if let (red, green, blue, alpha) = Color.purple.rgba {
red // 0.686274528503418
green // 0.321568638086319
blue // 0.8705882430076599
alpha // 1
}