What is the difference between EffectComposer & NodePostProcessing in Threejs?

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It appears that both of these are supposed to chain post processing effects during rendering. But I don't understand how they differ or why you would use one over another.

The Threejs docs has a sparse post processing page but it never mentions anything about nodes despite several post processing examples using them.

Ultimately what I am interested in doing is similar to this example except I'd also like to add sharpening as well. But I can find zero documentation about the "Nodes" that are being used.

1 Answers

The node material in three.js is experimental and thus not documented. If you want to do post processing with three.js, it's best to stick to EffectComposer and its respective examples. Almost all documentation, tutorials or post processing demos you find online are based on EffectComposer.

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