Unity game not working after build (MissingMethodException)

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The game on Unity works but when I export it to Android it stops working. When I do build and run in the terminal it gives me the following error:

2020/10/30 14:09:09.050 20499 20540 Error Unity MissingMethodException: Default constructor not found for type UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2020/10/30 14:09:09.050 20499 20540 Error Unity   at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.050 20499 20540 Error Unity   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.050 20499 20540 Error Unity   at UnityEngine.ResourceManagement.Util.LRUCacheAllocationStrategy.New (System.Type type, System.Int32 typeHash) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.050 20499 20540 Error Unity   at UnityEngine.ResourceManagement.ResourceManager.CreateOperation[T] (System.Type actualType, System.Int32 typeHash, System.Int32 operationHash, System.Action`1[T] onDestroyAction) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.050 20499 20540 Error Unity   at UnityEngine.ResourceManagement.ResourceManager.ProvideResource (UnityEngine.ResourceM
2020/10/30 14:09:09.057 20499 20540 Error Unity MissingMethodException: Default constructor not found for type UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[[System.Collections.Generic.IList`1[[ThemeData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
2020/10/30 14:09:09.057 20499 20540 Error Unity   at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.057 20499 20540 Error Unity   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.057 20499 20540 Error Unity   at UnityEngine.ResourceManagement.Util.LRUCacheAllocationStrategy.New (System.Type type, System.Int32 typeHash) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.057 20499 20540 Error Unity   at UnityEngine.ResourceManagement.ResourceManager.CreateOperation[T] (System.Type actualType, System.Int32 typeHash, System.Int32 operationHash, System.Action`1[T] onDestroyAction) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.057 20499 20540 Error Unity   at UnityEngine.ResourceManagement.Res
2 Answers

Its all about code stripping. If you want fast resolution, you can create link.xml file in Assets folder with next content:

<linker>
    <assembly fullname="Unity.ResourceManager" preserve="all" />
    <assembly fullname="Unity.Addressables" preserve="all" />
</linker>

If you don't use Addressables, next code:

<linker>
    <assembly fullname="Unity.ResourceManager" preserve="all" />
</linker>

Also you can do more strict code stripping rules. More information about code stripping you can find by this link.

If you are finding that the Localization package is not working in the build please try the following:

  1. Update to the latest Unity patch version
  2. Update to the latest Addressable Assets package in the package manager.
  3. Try disabling code stripping
  4. Clean and Rebuild Addressables. When Building make sure the Editor is set to the target platform in the Build Settings window.
  5. Try running the Localization Analyzers (0.11.0-preview). This can be found in the Addressables window. Link

Reference

https://forum.unity.com/threads/troubleshooting-addressables-issues.1060346/

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