According to this blog post, there are several ways to make voronoi cells a bit more dynamic looking. The one that I'm interested in is the first one that they mentioned:
The above illustration is the same Voronoi diagram as the one above, only now, Perlin noise has been used to distort which points belong to which cell. This creates some more interesting borders between between cells. This is kind of easy to accomplish as long as you use a pixel-by-pixel (or tile-by-tile) assignment to the closest voronoi origin, since you can quite simply offset the actual coordinates of the pixel by Perlin noise - quite closely related to distorted Perlin noise.
I have seen similar ideas mentioned elsewhere, but not actual code showing how the perlin noise is "distorted" or "added" to the voronoi diagram. I've tried applying it through guessing, but have had no luck. The way my code is written, the distance between points is in the hundreds, while the perlin noise value is only from 0 to 1, so adding or subtracting the noise really doesn't do much. Multiplying just seems to break the voronoi. I've tried scaling the voronoi distance values to be between 0 and 1 or -1 to 1 and then applying to noise, but that didn't work either.
Below is an example of the voronoi diagram and perlin noise I am generating. I would appreciate any feedback or ability to point me in the right direction.
from PIL import Image
import random
import math
import numpy as np
import noise
wid = 500
hei = 250
image = Image.new("RGB",(wid,hei))
world_test = np.zeros(image.size)
scale = 100 # Number that determines at what distance to view the noisemap
octaves = 6 # the number of levels of detail you want you perlin noise to have
persistence = 0.5 # number that determines how much detail is added or removed at each octave (adjusts frequency)
lacunarity = 2.0 # number that determines how much each octave contributes to the overall shape (adjusts amplitude)
# Creates perlin noise
for x in range(wid):
for y in range(hei):
world_test[x][y] = ((noise.pnoise2(x/100,
y/100,
octaves = octaves,
persistence = persistence,
lacunarity = lacunarity,
repeatx = wid,
repeaty = hei,
base = 0)))
def generate_voronoi_diagram(width, height, num_cells):
image = Image.new("RGB", (width, height))
putpixel = image.putpixel
imgx, imgy = image.size
nx = []
ny = []
nr = []
ng = []
nb = []
#Go through number of cells
for i in range(num_cells):
#creat a point (x,y) and give it a specific color value
nx.append(random.randrange(imgx))
ny.append(random.randrange(imgy))
nr.append(random.randrange(256))
ng.append(random.randrange(256))
nb.append(random.randrange(256))
#go through each pixel in the image
for y in range(int(imgy)):
for x in range(int(imgx)):
dmin = math.hypot(imgx-1, imgy-1)
j = -1
#go through each cell
for i in range(num_cells):
# d is distance from each voronoi starting point
d = math.hypot((nx[i]-x), (ny[i]-y))
# apply perlin distort to d
d += world_test[x][y]
#if distance is less than the current min distance,
#set that point as the owner of this pixel and the new dmin
if d < dmin:
dmin = d
j = i
putpixel((x, y), (nr[j], ng[j], nb[j]))
image.save("Voronoi_example.png", "PNG")
image.show()
generate_voronoi_diagram(wid, hei, 30)