I am trying to use ads In my game . They are properly working in Unity but not in Android. Because of I am using unity 2018.4.25f1 personal so it's supporting older version of unity monetization asset. Maybe it's a problem but here is my code of Rewarded Video CSharp file
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Advertisements;
[RequireComponent(typeof(Button))]
public class RewardedVideo : MonoBehaviour, IUnityAdsListener
{
#if UNITY_IOS
private string gameId = "3853032";
#elif UNITY_ANDROID
private string gameId = "3853033";
#endif
[SerializeField]Button myButton;
[SerializeField]GameObject errorMessage;
public string myPlacementId = "rewardedVideo";
void Start()
{
// Map the ShowRewardedVideo function to the button’s click listener:
if (myButton)
myButton.onClick.AddListener(ShowRewardedVideo);
// Initialize the Ads listener and service:
Advertisement.AddListener(this);
Advertisement.Initialize(gameId, true);
}
public void okError()
{
errorMessage.SetActive(false);
}
// Implement a function for showing a rewarded video ad:
public void ShowRewardedVideo()
{
if(Advertisement.IsReady() == true)
Advertisement.Show(myPlacementId);
else
errorMessage.SetActive(true);
}
// Implement IUnityAdsListener interface methods:
public void OnUnityAdsReady(string placementId)
{
// If the ready Placement is rewarded, activate the button:
if (placementId == myPlacementId)
{
// myButton.interactable = true;
}
}
public void OnUnityAdsDidFinish(string placementId, ShowResult showResult)
{
// Define conditional logic for each ad completion status:
if (showResult == ShowResult.Finished)
{
int levels = PlayerPrefs.GetInt("unlockedLevel", 1);
if(levels != 5)
{
PlayerPrefs.SetInt("unlockedLevel", levels+1);
}
}
else if (showResult == ShowResult.Skipped)
{
// Do not reward the user for skipping the ad.
}
else if (showResult == ShowResult.Failed)
{
Debug.LogError("The ad did not finish due to an error");
}
}
public void OnUnityAdsDidError(string message)
{
// Log the error.
}
public void OnUnityAdsDidStart(string placementId)
{
// Optional actions to take when the end-users triggers an ad.
}
}
Downloaded asset from Assets store not from package manager. I saw Unity help, unity forum, stackoverflow but nothing solved my problem Have you any suggestion?