I have older animated models that have keyframe animation meaning all animations (idle, walk, attack) are in one action. I tried splitting this in multiple actions in Blender but I cant make it work (I am not 3D designer). So my question is how to use new animation system to play only part of the action (eg. from keyframe 25 to 50) and then smoothly switch to next animation (from keyframe 50 to 75).
I have something like this for start:
MONSTER_ANIMATION_ALL = monster.animations[0];
action = mixer.clipAction(MONSTER_ANIMATION_ALL);
action.enabled = true;
action.setEffectiveTimeScale( 1 );
action.setEffectiveWeight( 1);
action.time = 0;
action.play();