I'm writing a QML application to draw brown blocks inside a blue Rectangle. The application performs this task using a ColumnLayout and a Repeater to draw an arbitrary number of blocks (4 by default):
I'm attempting to change the model of the Repeater dynamically when the user clicks on the screen to force the UI to draw a different amount of blocks. Whenever the desired amount of blocks is changed via blockCount, it triggers the recalculation of blockHeight, the height of each block, so that a smaller amount of blocks can occupy more space on the screen. At least that is the theory!
For debugging purposes, clicking on the screen sets blockCount to 2.
Here's a sample image with the expected result on the Left and the current result on the Right:
As you can see on the image above, when the click happens and rectId.blockCount = 2 is executed, it appears to trigger a sequence of calls that:
- Ends up changing the model of the
RepeaterbeforeblockHeightis recalculated; - Or the
anchorsfor theColumnLayoutare reset, for some bizarre reason; - Or something else is going on;
I'm trying to understand what's causing this behavior and also looking for an approach that allows the application to change the number of blocks dynamically while being able to draw them correctly!
What am I missing?
import QtQuick 2.12
import QtQuick.Window 2.12
import QtQuick.Layouts 1.15
Window {
id: wndId
property int wndWidth: 200
property int wndHeight: 300
visible: true
width: wndWidth
height: wndHeight
title: qsTr("Testing ColumnLayout")
Rectangle {
id: rectId
property int borderWidth: 5 // width of the blue frame surrounding the window
property int blockCount: 4 // number of blocks to be drawn using Repeater
property int blocksSpace: 8 // minimum space between the blocks
width: wndId.wndWidth
height: wndId.wndHeight
border.color: "blue"
border.width: borderWidth
// size of each inner rectangle is computed dinamically: changing blockCount should update blockHeight
property int blockWidth: rectId.width - (rectId.borderWidth * 4)
property int blockHeight: updateBlockHeight()
function updateBlockHeight(numBlocks)
{
if (numBlocks === undefined)
numBlocks = rectId.blockCount;
var newHeight = (rectId.height - ((rectId.borderWidth + rectId.blocksSpace)*2) - (rectId.blocksSpace * (numBlocks-1))) / numBlocks;
print("updateBlockHeight: newHeight=", newHeight);
return newHeight;
}
Component.onCompleted: print("Outter Rectangle w=" + rectId.width + " h=" + rectId.height)
// draw blocks on top of each other with some space between them
ColumnLayout {
spacing: rectId.blocksSpace
Layout.alignment: Qt.AlignBottom
anchors.bottom: parent.bottom
anchors.bottomMargin: rectId.borderWidth + rectId.blocksSpace
anchors.left: rectId.left
anchors.leftMargin: rectId.borderWidth*2
Repeater {
id: repId
model: rectId.blockCount
// each block size is calculated dinamically
Rectangle {
id: blockId
color: "brown"
width: rectId.blockWidth
height: rectId.blockHeight
// Debug:
Component.onCompleted: {
print("Inner Rectangle")
print(" blockCount=" + rectId.blockCount);
print(" blockId.width=" + blockId.width + " blockId.height=" + blockId.height)
print(" blockWidth=" + rectId.blockWidth + " blockHeight=" + rectId.blockHeight)
}
Component.onDestruction: print("~Inner Rectangle")
} // inner Rectangle
Component.onCompleted: print("Repeater")
Component.onDestruction: print("~Repeater")
} // Repeater
} // ColumnLayout
MouseArea {
anchors.fill: parent
onClicked: {
print("Mouse clicked!");
// since repId uses blockCount as the model, any change to it should automatically recreate the elements of the Repeater
// here we force blockHeight to be recalculated before the model is changed
rectId.blockHeight = rectId.updateBlockHeight(2)
// and finally we change the number of blocks, forcing the Repeater to redraw the model correctly
rectId.blockCount = 2;
print("blockHeight= " + rectId.blockHeight);
}
}
} // outter Rectangle
} // Window