I'm familiar with the ability to change script template for Unity game engine. However, it is very limited and only allows one keyword: #SCRIPTNAME#.
As project gets more and more complicated, namespaces becomes crucial part. And there's no way to have script generated with appropriate namespace through Create --> C# Script.
Does anyone know any solutions to this?
P.S. I am aware that you can create files with Visual Studio, that automatically get namespace based on location. However, they contain unnecessary parts like Assets.Scripts...