glslc - Missing entry point even with -fentry-point

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When using glslc --targe-env="vulkan1.1" -fentry-point="mainColor" test.frag, I get the error

test.frag: error: Linking fragment stage: Missing entry point: Each stage requires one entry point 

test.frag content :

#version 450

layout (location=0) in vec4 color;
layout (location=0) out vec4 fragColor;

void mainColor()
{
    fragColor = color;
}

void mainWhite()
{
    fragColor = vec4(1, 1, 1, 1);
}

What am I doing wrong ?
How to fix this compilation error ?

1 Answers
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