I am trying to develop a very simple game where the ship (red box) will move left-right when user clicks on playground.
There are some moving walls (black boxes) as obstacles that the ship should avoid colliding with.
If any collision happens, the walls will stop moving and a text will be printed out in console.
I have succeeded to get this as close as I can. But its working sometime, not always. You can see it in the code below, try to collide with wall. Sometime it will stop them and print text, sometime it will just ignore the collision as if nothing happens.
I have no clue why this is happening.
Here is the code.
$('document').ready(function() {
var $totalHeight = $('.inner').height(); //of walls
var $maxHeight = Math.ceil(Math.ceil($totalHeight / 3) - (Math.ceil($totalHeight / 3) * 30) / 100); //30% of total wall height
$('.wall').each(function(i, obj) {
$(this).height($maxHeight);
$('.wall.four').css({
'height': $wallGap
});
})
var $wallGap = Math.ceil($totalHeight / 3) - $maxHeight;
var $wallOneTop = 0;
var $wallTwoTop = $maxHeight + $wallGap;
var $wallThreeTop = ($maxHeight * 2) + ($wallGap * 2);
var $wallFourTop = -$('.wall.four').height() - $wallGap;
$('.wall.one').css({
'top': $wallOneTop
});
$('.wall.two').css({
'top': $wallTwoTop
});
$('.wall.three').css({
'top': $wallThreeTop
});
$('.wall.four').css({
'top': $wallFourTop
});
function moveWall(wallObj) {
var $currentTop = wallObj.position().top;
var $limitTop = $('.inner').height();
if ($currentTop >= $limitTop) {
var $rand = Math.floor(Math.random() * ($maxHeight - $wallGap + 1) + $wallGap);
wallObj.height($rand);
var $top = -(wallObj.height());
} else {
var $top = (wallObj.position().top) + 5;
}
var $collide = checkCollision(wallObj);
wallObj.css({
'top': $top
});
return $collide;
}
var $wallTimer = setInterval(function() {
$('.wall').each(function(i, obj) {
var $status = moveWall($(this));
if ($status == true) {
clearInterval($wallTimer);
}
})
}, 40);
function checkCollision(wallObj) {
var $ship = $('.ship');
var $shipWidth = $ship.width();
var $shipHeight = $ship.height();
var $shipLeft = $ship.position().left;
var $shipRight = $shipLeft + $shipWidth;
var $shipTop = $ship.position().top;
var $shipBottom = $shipTop + $shipHeight;
var $wall = wallObj;
var $wallWidth = wallObj.width();
var $wallHeight = wallObj.height();
var $wallLeft = wallObj.position().left;
var $wallRight = $wallLeft + $wallWidth;
var $wallTop = wallObj.position().top;
var $wallBottom = $wallTop + $wallHeight;
if (
$shipLeft >= $wallRight ||
$shipRight <= $wallLeft ||
$shipTop >= $wallBottom ||
$shipBottom <= $wallTop
) {
return false;
} else {
console.log("dhumm!");
return true;
}
}
$('.outer .inner').click(function() {
var $ship;
$ship = $('.ship');
$shipLeft = $ship.position().left;
$shipRight = $shipLeft + $ship.width();
$inner = $('.inner');
$innerLeft = $inner.position().left;
$innerRight = $innerLeft + $inner.width();
if (($shipLeft < $inner.width() - $ship.width())) {
$ship.animate({
"left": $inner.width() - $ship.width()
}, 500, "linear");
} else if (($shipRight >= $inner.width())) {
$ship.animate({
"left": '0'
}, 500, "linear");
}
});
});
.outer {
background: #fff;
border: 20px solid #efefef;
width: 400px;
height: 600px;
display: inline-block;
position: fixed;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
overflow: hidden;
}
.outer .inner {
background: #fff;
height: 100%;
width: 100%;
margin: auto;
position: relative;
overflow: hidden;
}
.outer .inner .wall {
width: 5px;
position: absolute;
left: 50%;
transform: translateX(-50%);
background: #000;
}
.outer .inner .ship {
width: 15px;
height: 15px;
background: red;
position: absolute;
top: 50%;
transform: translateY(-50%);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div class="outer">
<div class="inner">
<div class="wall one"></div>
<div class="wall two"></div>
<div class="wall three"></div>
<div class="wall four"></div>
<div class="ship"></div>
</div>
</div>