There are various texture formats in directX: https://docs.microsoft.com/en-us/windows/win32/api/dxgiformat/ne-dxgiformat-dxgi_format
most are clear, but what are 'typeless' textures? for example, for BC6H, there are
DXGI_FORMAT_BC6H_TYPELESS,
DXGI_FORMAT_BC6H_UF16,
DXGI_FORMAT_BC6H_SF16,
UF16 is unsigned float and SF16 is signed float and at least the encoder https://docs.microsoft.com/en-us/windows/win32/direct3d11/bc6h-format (maybe the decoder too?) seems to care about whether the format is signed or unsigned.
But what means 'typeless'? how is such a texture encoded and decoded?