Why does pygame window animationonly work when i am moving my cursor

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I am making flappy bird following this guide https://www.youtube.com/watch?v=UZg49z76cLw&t=1309s but the screen only updates when i move my cursor does anyone know how to fix this

import pygame, sys


def draw_floor():
    screen.blit(floor_surface, (floor_animation, 400))
    screen.blit(floor_surface, (floor_animation + 275,400))


pygame.init()

screen = pygame.display.set_mode((275,512))
clock = pygame.time.Clock()

bg_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/background-day.png').convert()
floor_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/base.png').convert()
floor_animation = 0

bird_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/bluebird-midflap.png').convert()
bird_rect = bird_surface.get_rect(center = (100,256))

while True:
   
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
         
            pygame.quit()
            sys.exit()
        screen.blit(bg_surface, (0, 0))
        screen.blit(bird_surface, (bird_rect))
        
        floor_animation -= 1
        draw_floor()
        if floor_animation <= -275:
            floor_animation = 0            
        screen.blit(floor_surface, (floor_animation, 400))




    pygame.display.update()
    clock.tick(120)
    enter code here
2 Answers

Its a matter of Indentation. Draw the scene in the application loop rather than the event loop:

# application loop
while True:
   
    # event loop
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
         
            pygame.quit()
            sys.exit()
    
    #<--| INDENTATION

    screen.blit(bg_surface, (0, 0))
    screen.blit(bird_surface, (bird_rect))     
    floor_animation -= 1
    draw_floor()
    if floor_animation <= -275:
        floor_animation = 0            
    screen.blit(floor_surface, (floor_animation, 400))

    pygame.display.update()

Note, the event loop is only executed when an event occurs, but the application loop is executed continuously.

I guess in your function action is happening just when the mouse is hovering over the image or when position of mouse at time t1 != position at t2. Also provide the code so we can check what may be the problem :)

https://www.pygame.org/docs/ref/mouse.html

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