I have a blazor wasm app. In that I am invoking a javascript function that receives an array of double. This is very slow, especially when the array is large.
For a test see the code below:
javascript ("test.js"):
function testSumArray(array) {
var t0 = performance.now();
sumArray(array);
var t1 = performance.now();
console.log('From JS, time to sum: ' + (t1 - t0) / 1000 + ' s');
}
function sumArray(array) {
var i;
var s = 0;
for (i = 0; i < array.length; i++) {
s += array[i];
}
return s;
}
And c# code (index.razor):
@page "/"
@inject IJSRuntime JSRuntime;
@using System.Text
@using BlazorWasmOnlyTest.Shared
<h1>Hello, world!</h1>
Welcome to your new app.
<div class="container">
<div class="row mb-2">
<div class="col">
<button class="btn btn-primary" @onclick="@TestInvokeJS">Test invoke js</button>
</div>
</div>
</div>
@code {
private int _id;
private string _status = "";
private DataInputFileForm _dataInputFileForm;
private async void TestInvokeJS()
{
var n = 100000;
var array = new double[n];
for (int i = 0; i < n; i++)
{
array[i] = i;
}
var w = new System.Diagnostics.Stopwatch();
w.Start();
await JSRuntime.InvokeVoidAsync("testSumArray",array);
w.Stop();
Console.WriteLine($"C# time to invoke js and sum: {w.ElapsedMilliseconds/1000:F3} s");
}
}
And for completion - index.html:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<title>BlazorWasmOnlyTest</title>
<base href="/" />
<link href="css/bootstrap/bootstrap.min.css" rel="stylesheet" />
<link href="css/app.css" rel="stylesheet" />
<script src="js/test.js"></script>
</head>
<body>
<app>Loading...</app>
<div id="blazor-error-ui">
An unhandled error has occurred.
<a href="" class="reload">Reload</a>
<a class="dismiss"></a>
</div>
<script src="_framework/blazor.webassembly.js"></script>
</body>
</html>
Running this once gives the following output on my machine:
From JS, time to sum: 0.0037800000282004476 s
C# time to invoke js and sum: 7.000 s
That seems like a pretty high overhead time... Does anyone know if there is a way to speed this up (the real function does something I presently cannot do in Blazor/C# - updating a layer in Leaflet)
EDIT: I have tried the synchronous method described here, without any difference in execution time.
c#:
var jsInProcess2 = (IJSInProcessRuntime)JSRuntime;
jsInProcess2.InvokeVoid("testSumArray", array);
js: javascript same as testSumArray above.
EDIT 2:
I have tried passing a JSON string with synchronous interop:
c#:
var jsInProcess3 = (IJSInProcessRuntime)JSRuntime;
var array_json3 = System.Text.Json.JsonSerializer.Serialize(array);
jsInProcess3.InvokeVoid("testSumArray3", array_json);
js:
function testSumArray3(array_json_string) {
var t0 = performance.now();
var array = JSON.parse(array_json_string);
var s = sumArray(array);
var t1 = performance.now();
console.log('From JS, time to sum: ' + (t1 - t0) / 1000 + ' s');
console.log('Array sum = ' + s);
}
and with JSON string and InvokeUnmarshalled js interopcall:
c#:
var jsInProcess4 = (Microsoft.JSInterop.WebAssembly.WebAssemblyJSRuntime)JSRuntime;
var array_json4 = System.Text.Json.JsonSerializer.Serialize(array);
jsInProcess4.InvokeUnmarshalled<string,string>("testSumArray4", array_json4);
js:
function testSumArray4(array_mono_json_string) {
var t0 = performance.now();
const array_json_string = BINDING.conv_string(array_mono_json_string);
var array = JSON.parse(array_json_string);
var s = sumArray(array);
var t1 = performance.now();
console.log('From JS, time to sum: ' + (t1 - t0) / 1000 + ' s');
console.log('Array sum = ' + s);
}
All methods take approximately the same time, 6-7 secs to complete (of that about 0.0015-0.006 seconds in the javascript function).
I have tried to figure out how to call unmarshalled passing an array, using BINDING.mono_array_to_js_array found in in this file but that throws a long error.
c#:
var sum = jsInProcess4.InvokeUnmarshalled<double[],double>("testSumArray5",array)
js:
function testSumArray5(array_in) {
var t0 = performance.now();
var array = BINDING.mono_array_to_js_array(array_in);
console.log(array[0]);
var s = sumArray(array);
var t1 = performance.now();
console.log('From JS, time to sum: ' + (t1 - t0) / 1000 + ' s');
console.log('Array sum = ' + s);
return s;
}