await Task.CompletedTask vs return

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I'm trying to understand the difference between await Task.CompletedTask and return but can't seem to find any clearly defined explanation.

Why / when would you use this:

public async Task Test()
{
    await Task.CompletedTask;
}

over this?

public async Task Test()
{
    return;
}

It's my understanding that both will have their status set to TaskStatus.RanToCompletion though I have the feeling it might have to do with physical time or something like that based on the explanation from Task.FromResult:

The method is commonly used when the return value of a task is immediately known without executing a longer code path.

Would appreciate a clear demystification of this as I've studied MS code on GitHub, the MS Docs as well as every link I could find but nowhere does it give a clear explanation. I also see await Task.CompletedTask at the end of larger methods which per some comments I found from MS on GitHub is actually in error as it's not supposed to contain that and they want to get it cleaned out of the repo.

If also a clear demystification of Task.FromResult (since they're siblings) that would be appreciated as I'm also still unclear of when to use:

public async Task<bool> Test()
{
    return await Task.FromResult(true);
}

over this:

public async Task<bool> Test()
{
    return true;
}
2 Answers

Let's look the question from the consumer-side.

If you define an interface, which imposes an operation that returns a Task then you don't say anything about how it will be calculated / executed (so, there is no async access modifier in the method signature). It is an implementation detail.

Interface

public interface ITest
{
    Task Test();
    Task<bool> IsTest();
}

So, it is up to you how you implement the interface.

You can do it in a synchronous way, when there won't be any AsyncStateMachine generated because of the absence of the async keyword.

Implementation #1

public class TestImpl : ITest
{
    public Task Test()
    {
        return Task.CompletedTask;
    }

    public Task<bool> IsTest()
    {
        return Task.FromResult(true);
    }
}

Or you can try to implement it in an asynchronous way but without await operators. Here you will receive CS1998 warnings.

Implementation #2

public class TestImpl : ITest
{
    public async Task Test()
    {
        return;
    }

    public async Task<bool> IsTest()
    {
        return true;
    }
}

This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.

In other words this implementation does not define a state machine. An async method is divided into different states based on the await keywords:

  • before_the_await_1,
  • after_the_await_1_but_before_the_await_2
  • after_the_await_2_but_before_the_await_3
  • ...

If you haven't got any await then you would have a single state, which would run in sync (there is no need to preserve state, execute async operation and then call MoveNext()).


Or you can try to implement it in an asynchronous way with await operators.

Implementation #3

public class TestImpl : ITest
{
    public async Task Test()
    {
        await Task.CompletedTask;
    }

    public async Task<bool> IsTest()
    {
        return await Task.FromResult(true);
    }
}

In this case there will be an async state machine but it won't be allocated on the heap. By default it is a struct and if it finishes in sync then we don't need to allocate them on the heap to extend its life out of the scope of the method.

For further information please read these articles:

return; means you exit the function

await Task.CompletedTask; just continues execution of the rest of the function body.

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