As the title says I am trying to use the new (C# 8.0) object (Span) for my networking project. On my previous implementation I learned that it was mandatory to make sure that a NetworkStream have received a complete buffer before trying to use its content, otherwise, depending on the connection, the data received on the other end may not be whole.
while (true)
{
while (!stream.DataAvailable)
Thread.Sleep(10);
int received = 0;
byte[] response = new byte[consumerBufferSize];
//Loop that forces the stream to read all incoming data before using it
while (received < consumerBufferSize)
received += stream.Read(response, received, consumerBufferSize - received);
string[] message = ObjectWrapper.ConvertByteArrayToObject<string>(response);
consumerAction(this, message);
}
However, it was introduced a different approach for reading network stream data (Read(Span)). And assuming that stackalloc will help with performance I am attempting to migrate my old implementation to accomodate this method. Here is what it looks like now:
while (true)
{
while (!stream.DataAvailable)
Thread.Sleep(10);
Span<byte> response = stackalloc byte[consumerBufferSize];
stream.Read(response);
string[] message = ObjectWrapper.ConvertByteArrayToObject<string>(response).Split('|');
consumerAction(this, message);
}
But now how can I be sure that the buffer was completely read since it does not provides methods like the one I was using?
Edit:
//Former methodd
int Read (byte[] buffer, int offset, int size);
//The one I am looking for
int Read (Span<byte> buffer, int offset, int size);