I got a game with falling pics
I push() the next func into an array
and my pics var bulletinare flickering, so I think it's probably I draw them a lot when use update() func
function rect () {
this.size = [rectSize.x, rectSize.y];
this.imagesSrc = rand(0, 1) ? 'bulletinYes' : 'bulletinNo';
this.position = [rand(0, w-rectSize.x), -rectSize.y];
this.bulletinValue = (this.imagesSrc === 'bulletinYes') ? 'bulletinYesValue' : 'bulletinNoValue';
}
rect.prototype = {
draw: function (){
var bulletin = new Image();
bulletin.src = imagesSrc[this.imagesSrc];
ctx.drawImage(bulletin, this.position[0], this.position[2], this.size[0], this.size[2]);
}
}
I've tried to put var bulletin outside the fuction like so
var bulletin = new Image();
bulletin.src = imagesSrc[this.imagesSrc]; <= ???
function rect () {
this.size = [rectSize.x, rectSize.y];
this.imagesSrc = rand(0, 1) ? 'bulletinYes' : 'bulletinNo';
this.position = [rand(0, w-rectSize.x), -rectSize.y];
this.bulletinValue = (this.imagesSrc === 'bulletinYes') ? 'bulletinYesValue' : 'bulletinNoValue';
}
rect.prototype = {
draw: function (){
ctx.drawImage(bulletin, this.position[0], this.position[1], this.size[0], this.size[1]);
}
}
but I have no idea how to change [this..imagesSrc] so it could work.
And also it is executed only once and pic are not randomizing for each pushed one.
Does anyone have any suggestion how to get rid of the flickering or change bulletin.src = imagesSrc[this.imagesSrc];
here's my github link if u want to see whole script
I just started my coding path, so thanks anyone who could answer this one:)