I am unable to get my libGDX game in the browser using gradlew html:superDev
After executing the command gradlew html:superDev on a terminal inside my IDE (Inteliji), I get the response: The code server is ready at http://127.0.0.1:9876/
I navigate to that site, copy the bookmarks, and when I try to play my game using the website http://localhost:8080/index.html, only a grey reload button appears!
When I click the button, I get a compile option, which does nothing.
After compiling, In the terminal, scrolling up, I see a lot of
X can't be instantiated. Constructors not generated
and
not emitting code for accessing field mask in class 'com.badlogic.x.x.x' as its of type long which
can't be used with JSNI
(and more) I am really unsure if these are even related to the problem.
I have searched up this question on other sites, but the answers were either not exactly what my problem was, or too vague/didin't give an example.
What is the problem? Additionally, is there a way to view the log to see what went wrong?
EDIT:
I have looked in the console of the game, and I see the following error:
Uncaught TypeError: $wnd.SoundManager is not a constructor
at kB_g$ (SoundManager.java:75)
at VZl_g$.ol_g$ [as onModuleLoad_0_g$] (GwtApplication.java:144)
at Array.YNi_g$ (max_00046worldofsquares_00046GdxDefinitionSuperdev__EntryMethodHolder.java:3)
at initializeModules_0_g$ (ModuleUtils.java:44)
at iZg_g$ (Impl.java:309)
at lZg_g$ (Impl.java:368)
at Impl.java:78
at qNi_g$ (ModuleUtils.java:55)
at TileType.java:3
When I click on "SoundManager.java.75" it gives me this construstor:
public static native void init (String moduleBaseURL, int flashVersion, boolean preferFlash, SoundManagerCallback callback) /*-{
$wnd.soundManager = new $wnd.SoundManager(); **< ERROR IS HERE**
$wnd.soundManager.audioFormats.mp3.required = false;
$wnd.soundManager.setup({
url: moduleBaseURL,
flashVersion: flashVersion,
preferFlash: preferFlash,
onready: function() {
callback.@com.badlogic.gdx.backends.gwt.soundmanager2.SoundManager.SoundManagerCallback::onready()();
},
ontimeout: function(status) {
callback.@com.badlogic.gdx.backends.gwt.soundmanager2.SoundManager.SoundManagerCallback::ontimeout(Ljava/lang/String;Ljava/lang/String;)(status.success, (typeof status.error === 'undefined') ? '' : status.error.type);
}
});
$wnd.soundManager.beginDelayedInit();
}-*/;
}
Which is weird, because my game doesn't even have sounds.