so I'm basically trying to make a simple base game for a project. It's an array-backed grid in pygame which starts with a black background and a 10x10 array of green grid squares. what i'm trying to do is swap colors when a square is clicked, if the square was green, it turns to white and if the square was white, it turns to green. I am successfully able to change the color of a square once but I can't seem to swap it back. What am I doing wrong? Here's my code
import pygame
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
WIDTH = 20
HEIGHT = 20
MARGIN = 5
grid = []
for row in range(10):
grid.append([])
for column in range(10):
grid[row].append(0)
pygame.init()
WINDOW_SIZE = [255, 255]
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("ColorSwitch")
done = False
clock = pygame.time.Clock()
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
column = pos[0] // (WIDTH + MARGIN)
row = pos[1] // (HEIGHT + MARGIN)
if grid[row][column]==0:
grid[row][column] = 1
if grid[row][column]==1:
grid[row][column]==0
screen.fill(BLACK)
for row in range(10):
for column in range(10):
if grid[row][column] == 1:
color = WHITE
elif grid[row][column]==0:
color = GREEN
pygame.draw.rect(screen,
color,
[(MARGIN + WIDTH) * column + MARGIN,
(MARGIN + HEIGHT) * row + MARGIN,
WIDTH,
HEIGHT])
clock.tick(60)
pygame.display.flip()
pygame.quit()
I really can't see where I went wrong.