This is my source code. I am trying to make the text rotate according to mouse position.
// Initialization
const scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
let renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
let body = document.getElementsByTagName("body");
let pageX = 0.5;
let pageY = 0.5;
renderer.setSize( window.innerWidth, window.innerHeight );
document.getElementById("board").appendChild(renderer.domElement);
// Handle resize event
window.addEventListener('resize', () => {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
camera.position.z = 20;
// Create light
let directLight = new THREE.DirectionalLight('#fff', 4);
directLight.position.set(0, 7, 5);
scene.add(directLight);
var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );
function animate (){
requestAnimationFrame( animate );
var loader = new THREE.FontLoader();
loader.load( 'https://threejs.org/examples/fonts/helvetiker_regular.typeface.json', function ( font ) {
var geometry = new THREE.TextGeometry( 'Hello three.js!', {
font: font,
size: 3,
height: 0.5,
curveSegments: 4,
bevelEnabled: true,
bevelThickness: 0.02,
bevelSize: 0.05,
bevelSegments: 3
} );
geometry.center();
var material = new THREE.MeshPhongMaterial(
{ color: '#dbe4eb', specular: '#dbe4eb' }
);
var mesh = new THREE.Mesh( geometry, material );
mesh.rotation.x = (pageY - 0.5) * 2;
mesh.rotation.y = (pageX - 0.5) * 2;
scene.add( mesh );
} );
renderer.render(scene, camera);
}
animate();
// Get mouse coordinates inside the browser
document.body.addEventListener('mousemove', (event) => {
pageX = event.pageX / window.innerWidth;
pageY = event.pageY / window.innerHeight;
});
renderer.render(scene, camera);
</script>
This is the best I could get. The problem is that each time I move the mouse, it instantiates a new mesh and rotates it accordingly, and I only need one mesh to follow the mouse. Can anyone help? Thanks in advance!