I'm calling native x64 code from C# using Marshal.GetDelegateForFunctionPointer(). I pass a pointer into the native code as a parameter. I get the pointer from Marshal.GetFunctionPointerForDelegate() passing in a C# delegate. When executing in the native code I attempt to callback into C# using the passed pointer. This results in an Access Violation. I believe it's because the native code is not setting the stack up properly before attempting the callback, but I can't determine how this should be done. I've condensed this down to the following repo:
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace AsmCallbackRepo
{
unsafe class Program
{
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress,
uint dwSize, AllocationType flAllocationType, MemoryProtection flProtect);
[Flags]
public enum AllocationType
{
Commit = 0x1000,
Reserve = 0x2000,
Decommit = 0x4000,
Release = 0x8000,
Reset = 0x80000,
Physical = 0x400000,
TopDown = 0x100000,
WriteWatch = 0x200000,
LargePages = 0x20000000
}
[Flags]
public enum MemoryProtection
{
Execute = 0x10,
ExecuteRead = 0x20,
ExecuteReadWrite = 0x40,
ExecuteWriteCopy = 0x80,
NoAccess = 0x01,
ReadOnly = 0x02,
ReadWrite = 0x04,
WriteCopy = 0x08,
GuardModifierflag = 0x100,
NoCacheModifierflag = 0x200,
WriteCombineModifierflag = 0x400
}
static readonly byte[] i64 = new byte[]
{
0xcc, // int 3 debug break
0x48, 0x89, 0xC8, // mov rax,rcx parm 1: call-back address
0x48, 0xC7, 0xC1, 0x0F, 0x00, 0x00, 0x00, // mov rcx,15 input parm for call-back
0x48, 0x83, 0xEC, 0x20, // sub rsp,32 space for register home storage
0xFF, 0xD0, // call rax call the managed call-back
0x48, 0x83, 0xC4, 0x20, // add rsp,32 release register home storage space
0xC3, // ret return to managed caller
};
delegate void CallBackDel(long parm); // prototype of call-back
delegate void NativeDel(void* arg); // prototype of x64 native method
static void Main(string[] args)
{
CallBackDel callback = new CallBackDel(CallBack);
IntPtr memory = VirtualAllocEx(Process.GetCurrentProcess().Handle, IntPtr.Zero, 4096,
AllocationType.Commit, MemoryProtection.ExecuteReadWrite);
byte* ptr = (byte*)memory.ToPointer();
// copy x64 native code to allocated memory segment
for (int i = 0; i < i64.Length; ++i)
{
ptr[i] = i64[i];
}
// wrap native code in a delegate
NativeDel i64Action = (NativeDel)Marshal.GetDelegateForFunctionPointer(new IntPtr(ptr), typeof(NativeDel));
Debugger.Break();
// get pointer for call-back
IntPtr callbackPtr = Marshal.GetFunctionPointerForDelegate(callback);
// call native x64 copied to allocated memory passing address of call-back
i64Action(callbackPtr.ToPointer());
}
static void CallBack(long parm)
{
Debugger.Break();
Console.WriteLine($"CallBack was called with value {parm}");
}
}
}
Debugging in WinDbg I hit the Break before calling into the native code and the Break that's at the top of the native code. I can single step through the native code until executing the CALL RAX in native code. At this point I get an Access Violation trying to save a floating point register. This is intended to be compiled for 64-bit and I'm trying to make the native code adhere to x64 stack usage/calling conventions.
Any insights would be greatly appreciated- you might even save a few keyboards from being shattered :-)