What are some tips to reduce Android App Bundle size in Unity?
Is there any way to do it in less than 10MB?
I have 33.4MB of apk. Here is the Editor Log:
Build Report
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 1.4 mb 6.8%
Meshes 0.0 kb 0.0%
Animations 102.1 kb 0.5%
Sounds 152.2 kb 0.7%
Shaders 130.5 kb 0.6%
Other Assets 1.8 mb 9.0%
Levels 1.9 mb 9.5%
Scripts 1.0 mb 5.2%
Included DLLs 13.3 mb 66.4%
File headers 270.7 kb 1.3%
Total User Assets 20.0 mb 100.0%
Complete build size 109.4 mb