For my levels screen I use images for each level button, there are 15 on a page. I was able to blit them all to the screen in a nice layout using some iteration and math, I have been trying to figure out a way to do this with the click detection aswell. But I do not want to type "var = get_rect" 15 times a page.
All of the images are in a list for iteration,
self.levels_p1 = [self.l1, self.l2, self.l3, self.l4, self.l5,
self.l6, self.l7, self.l8, self.l9, self.l10,
self.l11, self.l12, self.l13, self.l14, self.l15,]
and are added to the screen in a 5 x 3 like this,
for i, lvl in enumerate(self.levels_p1, start=1):
x = ((WIDTH - 100) * (i % 5) // 6) + 17
y = HEIGHT // 10 + ((i // 5) * 125)
if i % 5 == 0:
x = ((WIDTH - 100) * 5 // 6) + 17
y = HEIGHT // 10 + (((i // 5) - 1) * 125)
self.screen.blit(lvl, (x, y))
if self.level_unlocked < i:
self.screen.blit(self.level_shade, (x, y))
And I have been detecting clicks like this,
mousepos = pg.mouse.get_pos()
for event in pg.event.get():
if event.type == pg.QUIT:
pg.quit()
if event.type == pg.MOUSEBUTTONDOWN:
#to menu
if self.back_rect.collidepoint(*mousepos):
on_levels = False
self.swipe.play()
self.start()
#to levels2 page
if self.arrow_rect.collidepoint(*mousepos):
on_levels = False
self.swipe.play()
self.levels_page2()
#to level 1
if self.l1_rect.collidepoint(*mousepos):
on_levels = False
self.swipe.play()
self.load_level(1)
But that will only work for all the levels if I manually define a rect for all of the buttons, which is what I am trying to avoid.
I was wondering if there is a good way to detect the clicks on each and every one of these buttons? Similarly to how I displayed them in the 2nd code bit.
Much appreciated.