import pygame
import time
import random
# pygame window initialisation
pygame.init()
# Declare the colors using their RBG colors
orangecolor = (253, 123, 7)
blackcolor = (0, 0, 0)
redcolor = (213, 50 , 80)
greencolor = (0, 255, 0)
bluecolor = (50, 153, 213)
# Display window's width and height
display_width = 1000
display_height = 1000
dis = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption("Snake Game")
snake_block = 10
snake_list =[]
# Defines the snake's structure and position
def snake(snake_block,snake_list):
for x in snake_list:
pygame.draw.rect(dis,greencolor,[x[0], x[1],snake_block, snake_block])
def snakegame():
game_over = False
game_end = False
#coordinates of the snake
x1 = display_width / 2
y1 = display_height / 2
#when snake moves
x1_change = 0
y1_change = 0
#defines the length of the snake
snake_list = []
Length_of_snake = 1
#the coordinates of the food element
foodx = round(random.roundrange(0, display_width - snake_block) / 10)* 10
foody = round(random.roundrange(0, display_height - snake_block) / 10)* 10
while not game_over:
while game_end == True:
score = Length_of_snake - 1
score_font = pygame.font.SysFont("comicsansms", 35)
value = core_fnt.render("Your score: " + str(score), True, greenclor)
dis.blit(value, [display_width / 3, display_height / 5])
pygame.display.update()
for event in pygame.even.get():
if event.type == pygame.quit:
game_over = True
game_end = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_left:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_right:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_up:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_down:
y1_change = snake_block
x1_change = 0
if x1 >= display_width or x1 < 0 or y1 >= display_height or y1 <0:
game_end = True
#updated coordinates with te changed positions
x1 += x1_change
y1 += y1_change
dis.fill(blackcolor)
pygame.draw.rect(dis,bluecolor[foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_list.append(snake_Head)
#when length of the snake exceeds,delete_snakelist will end the game
if len(snake_list) > Length_of_snake:
del snake_list[0]
# when snake hits itself
for x in snake_list[:-1]:
if x == snake_Head:
game_end =True
snake(snake_block, snake_list)
pygame.display.update()
# when the snake hits the food it's length increases by 1
if x1 == foodx and y1 == foody:
foodx = round(random.roundrange(0, display_width - snake_block) / 10)* 10
foody = round(random.roundrange(0, display_height - snake_block) / 10)* 10
Length_of_snake += 1
pygame.quit()
quit()
My pygame window closes immediately. Is there any solution to this problem? I use the community version of Visual Studio 2019. There is no error displayed in the terminal and I have also added loop as I saw in the past questions on stack overflow. I even retyped my code but the pygame window closes immediately.
