I'm very new to python and Pygame and am trying to create a game. I would like a "powerup" to appear after a set time, then repeat every time the timer hits so many seconds.
In the code, the "powerup" appears and drops down the screen after 5 seconds, the timer resets, but the next time the timer reaches 5 seconds, it continues to count and no "powerup" is produced.
I've spent hours trying to work out why this isn't working.
import pygame
import random
WIDTH = 480
HEIGHT = 600
FPS = 60
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
clock = pygame.time.Clock()
time_difference = 0
font_name = pygame.font.match_font('arial')
def draw_text(surf, text, size, x, y):
font = pygame.font.Font(font_name, size)
text_surface = font.render(text, True, WHITE)
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
surf.blit(text_surface, text_rect)
class HealthPack(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 40))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.radius = 50
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-150, -100)
self.speedy = 6
self.speedx = 0
def update(self):
self.rect.y += self.speedy
if self.rect.top > HEIGHT:
self.kill()
all_sprites = pygame.sprite.Group()
healthpack = HealthPack()
running = True
while running:
clock.tick(FPS)
time_difference = pygame.time.get_ticks()
if time_difference >= 5000:
all_sprites.add(healthpack)
time_difference -= 5000
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
all_sprites.update()
screen.fill(BLACK)
all_sprites.draw(screen)
draw_text(screen, str(time_difference), 18, WIDTH / 2, 55)
pygame.display.flip()
pygame.quit()