I am having an issue where my bullets dont look like they are coming out of my gun they look like they are coming out of the players body VIDEO as you can see in the video it shoots somewhere else or its the gun its the same thing for the left side it shoots good going up but it shoots bad going down VIDEO
*** what I am trying to say is how could I make my gun rotate exactly at my mouse position ***
I tried angeling my gun to 120 but what happens is everything good works for the right side not for the left side VIDEO as you can see it just glitches
def draw(self,drawX,drawY):
self.rect.topleft = (drawX,drawY)
# the guns hitbox
# rotatiing the gun
dx = self.look_at_pos[0] - self.rect.centerx
dy = self.look_at_pos[1] - self.rect.centery
angle = (190/math.pi) * math.atan2(-dy, dx)
gun_size = self.image.get_size()
pivot = (8, gun_size[1]//2)
blitRotate(window, self.image, self.rect.center, pivot, angle)
if((angle > 90 or angle < -90) and self.gunDirection != "left"):
self.gunDirection = "left"
self.image = pygame.transform.flip(self.image, False, True)
if((angle < 90 and angle > -90) and self.gunDirection != "right"):
self.gunDirection = "right"
self.image = pygame.transform.flip(self.image, False, True)
my full gun class
class handgun():
def __init__(self,x,y,height,width,color):
self.x = x
self.y = y
self.height = height
self.width = width
self.color = color
self.rect = pygame.Rect(x,y,height,width)
# LOL THESE IS THE HAND
self.shootsright = pygame.image.load("hands.png")
self.image = self.shootsright
self.rect = self.image.get_rect(center = (self.x, self.y))
self.look_at_pos = (self.x, self.y)
self.isLookingAtPlayer = False
self.look_at_pos = (x,y)
self.hitbox = (self.x + -18, self.y, 46,60)
self.gunDirection = "right"
def draw(self,drawX,drawY):
self.rect.topleft = (drawX,drawY)
# the guns hitbox
# rotatiing the gun
dx = self.look_at_pos[0] - self.rect.centerx
dy = self.look_at_pos[1] - self.rect.centery
angle = (120/math.pi) * math.atan2(-dy, dx)
gun_size = self.image.get_size()
pivot = (8, gun_size[1]//2)
blitRotate(window, self.image, self.rect.center, pivot, angle)
if((angle > 90 or angle < -90) and self.gunDirection != "left"):
self.gunDirection = "left"
self.image = pygame.transform.flip(self.image, False, True)
if((angle < 90 and angle > -90) and self.gunDirection != "right"):
self.gunDirection = "right"
self.image = pygame.transform.flip(self.image, False, True)
def lookAt( self, coordinate ):
self.look_at_pos = coordinate
white = (255,255,255)
handgun1 = handgun(300,300,10,10,white)
how my images are blitted
```def blitRotate(surf, image, pos, originPos, angle):
# calcaulate the axis aligned bounding box of the rotated image
w, h = image.get_size()
sin_a, cos_a = math.sin(math.radians(angle)), math.cos(math.radians(angle))
min_x, min_y = min([0, sin_a*h, cos_a*w, sin_a*h + cos_a*w]), max([0, sin_a*w, -cos_a*h, sin_a*w - cos_a*h])
# calculate the translation of the pivot
pivot = pygame.math.Vector2(originPos[0], -originPos[1])
pivot_rotate = pivot.rotate(angle)
pivot_move = pivot_rotate - pivot
# calculate the upper left origin of the rotated image
origin = (pos[0] - originPos[0] + min_x - pivot_move[0], pos[1] - originPos[1] - min_y + pivot_move[1])
# get a rotated image
rotated_image = pygame.transform.rotate(image, angle)
# rotate and blit the image
surf.blit(rotated_image, origin)
I think what I am trying to say is how could I make my gun rotate at exactly at my mouse poisition without any problems
my full code script

