The goal I want to achieve is to implement the autosave function without hurting the performance (useless rerenders etc). Ideally, when the autosave will happen, the state will also be updated. I created an example component with 3 inputs, in this example the component rerenders on every keystroke. I also have a useEffect hook in which I'm looking for data changes and then I save them after 1sec. The ChildComponent is used to preview the input data.
function App(props) {
const timer = React.useRef(null);
const [data, setData] = React.useState(props.inputData);
React.useEffect(() => {
clearTimeout(timer.current)
timer.current = setTimeout(() => {
console.log("Saving call...", data)
}, 1000)
}, [data])
const inputChangeHandler = (e, type) => {
if (type === "first") {
setData({ ...data, first: e.target.value })
} else if (type === "second") {
setData({ ...data, second: e.target.value })
} else if (type === "third") {
setData({ ...data, third: e.target.value })
}
}
return (
<>
<div className="inputFields">
<input
defaultValue={data.first}
type="text"
onChange={(e) => inputChangeHandler(e, "first")}
/>
<input
defaultValue={data.second}
type="text"
onChange={(e) => inputChangeHandler(e, "second")}
/>
<input
defaultValue={data.third}
type="text"
onChange={(e) => inputChangeHandler(e, "third")}
/>
</div>
<ChildComponent data={data} />
</>
)
}
I've read about debounce but my implementation didn't work. Has anyone run into the same problem?
Below is my debounce implementation using lodash:
React.useEffect(() => {
console.log("Saving call...", data)
}, [data])
const delayedSave = React.useCallback(_.debounce(value => setData(value), 1000), []);
const inputChangeHandler = (e, type) => {
if (type === "first") {
let obj = { ...data };
obj.first = e.target.value;
delayedSave(obj)
} else if (type === "second") {
let obj = { ...data };
obj.second = e.target.value;
delayedSave(obj)
} else if (type === "third") {
let obj = { ...data };
obj.third = e.target.value;
delayedSave(obj)
}
}
The problem with this one is that if a user types immediately (before the 1sec delay) from the first input to the second it only saves the last user input.