Alright, I currently have a flat quad and would like to add a script that procedurally increases/decreases the curvature of the quad. By curved quad I mean:
This would be a lower curvature value:
and this would be a higher curvature value:
I've found this script for procedurally determining the corner radius of a quad in Unity C#: https://answers.unity.com/questions/1007222/round-procedural-square-mesh-corners-c.html
however I dont have much experience w procedural mesh generation and don't know how to dive into this. How can I create a procedural curvature modifier in Unity/where can I start?


