Good Day Community,
Im Working on a silly drinking game since a few weeks. Its all fine and dandy. Worked my way through all my ideas and got it done. I was pretty proud of my self. Now here´s the kicker. The game downloads a Json file from my Nextcloud using www in Unity. The Json Holds all the Game_Cards. It worked Really well in Unity, But after i build the game, Its just doing nothing. Im pretty Sure im missing something here. But i have no Clue how to Debug it. And to be frank, i think i have Workblindness on this one. I hope its a simple fix.
What i think is going on Maybe:
- Download works Fine but Json file is saved to wrong or inaccesible Path
- Download is not Working at all.
Card Path:
cardPath = Application.dataPath + "/Saves/cards.json";
Download Method
IEnumerator Cards()
{
UnityWebRequest www = new UnityWebRequest("https://my.link.wich/nobody/should/know");
www.downloadHandler = new DownloadHandlerBuffer();
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.LogError(www.error);
}
else
{
string downloadedText = www.downloadHandler.text;
File.WriteAllText(cardPath, downloadedText);
ReadCards();
}
}
Reading Cards from Json
public void ReadCards()
{
string cardFile = File.ReadAllText(cardPath);
cardDatabase = JsonUtility.FromJson<CardListObject>(cardFile);
}
First time using StackOverflow an actually posting something. Be kind on me :D
Update
Got it Working! I had to create the Folder first.
cardPath = Application.persistentDataPath + "/Saves/cards.json";
if (!System.IO.Directory.Exists(Application.persistentDataPath + "/Saves"))
{
System.IO.Directory.CreateDirectory(Application.persistentDataPath + "/Saves");
}