I've attempted to bake a Navigation Mesh in Unity3D on a plane with no success. I haven't had this problem until recently, around the 2020.1 release date. I set the plane to navigation static, walkable, and baked the navigation mesh with the plane selected. A NavMesh object was created. The 'Source Bounds Extent' becomes very small after baking. The navigation mesh does not appear on the screen at all, when normally it should appear in blue. Wondering if anyone else had this problem recently or if there is something I can do to correct it.
