I am a godot user and a Python user. In pygame, in a simple game like pong, I had an average of 55-60 FPS in fullscreen. In addition, when ported to Kivy, I had an average FPS of 60-70FPS. But when I coded this in Godot, and got an average FPS of 180-200 in the viewport, while profiling! My program was extremely similar in both, and I wasn't static typing at all in Godot. Why is pygame so slow and is there anyway I can make it faster?