I have implemented a function "searchkey" in order to return a node in a binary search tree if the key is present but it is returning the root node. I have added a minimal reproducible code.
While the same iterative method works. Also which would be the better way to implement this recursive or iterative.
template<class T>
class Node{
public:
T m_data;
Node<T>* m_left;
Node<T>* m_right;
Node(T data){
m_data=data;
m_left=nullptr;
m_right=nullptr;
}
};
template<class T>
class bst {
private:
Node<T>* root;
public:
bst() { root = nullptr; }
~bst() { deltree(root); }
void addnode(Node<T>* node, T data) {
if(this->root == nullptr) {
Node<T>* new_node= new Node<T>(data);
this->root = new_node;
} else if(data > node->m_data) {
if(node->m_right != nullptr) {
addnode(node->m_right, data);
} else {
Node<T>* new_node = new Node<T>(data);
node->m_right = new_node;
}
} else if(data < node->m_data) {
if(node->m_left != nullptr) {
addnode(node->m_left, data);
} else {
Node<T>* new_node = new Node<T>(data);
node->m_left = new_node;
}
}
}
void addnode(T data) { addnode(this->root, data); }
Node<T>* searchkey(T data) {
return searchkey(data,this->root);
}
Node<T>* searchkey(T data, Node<T> *node) {
if (node == nullptr) { // <-- check if node is null
return node;
} else if (data == node->m_data) {
return node;
} else if (node->m_data > data) {
searchkey(data, node->m_left);
} else if (node->m_data < data) {
searchkey(data, node->m_right);
}
return node;
}
void deltree(Node<T>* node) {
if(node) {
deltree(node->m_left);
deltree(node->m_right);
delete node;
}
};