I am trying to make a rectangle change color on hover with three.js but I can only get it to do it at all times, without the mouse making any difference. I am following the guide on the three.js documentation for using Raycaster.
Here's my code
var scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
function onMouseMove(event) {
// calculate mouse position in normalized device coordinates
// (-1 to +1) for both components
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
}
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.PlaneGeometry(2, 2);
var material = new THREE.MeshBasicMaterial({ color: 0xbbbbbb, side: THREE.DoubleSide });
var plane = new THREE.Mesh(geometry, material);
plane.rotation.z = Math.PI/3;
plane.rotation.x = -Math.PI/3;
scene.add(plane);
camera.position.z = 5;
function render() {
// update the picking ray with the camera and mouse position
raycaster.setFromCamera(mouse, camera);
// calculate objects intersecting the picking ray
var intersects = raycaster.intersectObjects(scene.children);
for (var i = 0; i < intersects.length; i++) {
intersects[i].object.material.color.set(0xff0000);
}
renderer.render(scene, camera);
}
window.addEventListener('mousemove', onMouseMove, false);
window.requestAnimationFrame(render);
Any help would be appreciated.