In Unity UI, I have an ordinary RawImage
(It's just sitting on a Panel)
I have a png, mask.png which is just a white shape on transparent.
How do you mask the RawImage ?
I have tried Mask, SpriteMask in many ways and it just won't work.
Even RectMask2D would be fine (to mask to a square shape) but it just doesn't seem to work?
Should I use
MaskorSpriteMaskIf so, do you perhaps have to / have to not set a Material, on the mask? On the RawImage?
I assume the Mask game object should be the parent of the RawImage, but??
What is the secret ?


