PrecompiledAssemblyException: Multiple precompiled assemblies with the same name UnityEditor

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When I imported an asset to unity then I try to run the game this message appeared :

allowed per platform. Assembly paths: C:/Users/ELEMENT14/MyGameIdea/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll, Assets/2D Top Down Shooter/2D Top Down Shooter/Library/PackageCache/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.CreateTargetAssemblies (System.Collections.Generic.IEnumerable1[T] customScriptAssemblies, System.Collections.Generic.IEnumerable1[T] precompiledAssemblies) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs:251) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.UpdateCustomTargetAssemblies () (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:636) UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllCustomScriptAssemblyJsons (System.String[] paths) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:746) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllCustomScriptAssemblyJsons (System.String[] allAssemblyJsons) (at C:/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:217) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

My Unity version is 2018.4.11

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