I have difficulty giving clear names for Signals and Slots in one of my class
It is an abstraction level for Controller to control Device: CommunicationAdapter
It does:
- sending parameter from Controller to Device (eg. user entering value on UI)
- request parameter from Device (get initial data)
- informing about the change of parameter in Device (an event occurred on Device)
Now I have something like this:
class CommunicationAdapter
{
Q_OBJECT
public slots:
//1: slot for Controller to set parameter
void parameterReceived(Parameter parameter);
//2: slot for Controller to request parameter
void parameterRequested(Parameter parameter);
//2: slot for Device to reply on parameter request
void parameterReplied(Parameter parameter);
//3: slot for Device to inform about change of parameter
void parameterUpdated(Parameter parameter);
signals:
//1: signal to Device
void sendParameter(Parameter parameter);
//2: signal to Device for sending parameter request
void requestParameter(Parameter parameter);
//2: signal to Controller for reply on parameter request
void replyParameter(Parameter parameter);
//3: signal to Controller for inform about change of parameter
void updateParameter(Parameter parameter);
};
I found this naming ugly and not clear
Even I have difficulties to realize what is doing what after weekend
Do you see what I need to put comments in front of every line to explain the meaning of function?
What could be more clear names here?
Edit:
For the moment I solved it like this:
class ICommunicationAdapter : public IThreadObject
{
Q_OBJECT
public slots:
void setParameter(Parameter parameter);
void getParameter(Parameter parameter);
void subscribeParameter(Parameter parameter);
signals:
void forwardParameter(Parameter parameter);
void requestParameter(Parameter parameter);
};
Any feedback/comments are welcome