We were recently updating the VS-Version from VS2015 Update 3 to 3d in our project and now see some of our dedicated integrations tests failing. It seems like with the compiler update the behavior for floating point calculations and/or floating point literals changed.
We compared values before and after and they diverge now to an extend large enough to make some checks fail. I checked the release note pages of VS2015 but did not see any relevant change.
To be precise: We changed Compiler/Linker Version from
cl.exe 19.00.24210
/ link.exe 14.00.24210.0
to
cl.exe 19.00.24213.1
/ link.exe 14.00.24213.1
Is someone aware of any relevant change or bugfix that was made with this compiler update?