I am making a platformer to learn Phaser. I got some sprites from itch.io for making my hero. The Hero contained attack movements, so I am making a combat system based on those attacks. After searching on the internet I came across a similar TexturePacker for physics: How to create physics shapes for Phaser 3 and Matter JS.
I have already animated those attacks with TexturePacker.
Is there a way to shape the body (with PhysicsEditor) of each frame of my animation so that I can hit my game enemies?