T is a variable that has to be defined. If you do not define it in where Julia starts looking for it in an outer scope. Here is an example:
julia> struct Point{T}
x::T
y::T
end
julia> Point(x::T, y::T) = Point{T}(x, y)
ERROR: UndefVarError: T not defined
Stacktrace:
[1] top-level scope at REPL[2]:1
julia> T = Integer
Integer
julia> Point(x::T, y::T) = Point{T}(x, y)
Point
julia> Point(1,1)
Point{Integer}(1, 1)
Note that in this example you do not get what you expected to get, as probably you have hoped for Point{Int64}(1,1).
Now the most tricky part comes:
julia> Point(1.5,1.5)
Point{Float64}(1.5, 1.5)
What is going on you might ask. Well:
julia> methods(Point)
# 2 methods for type constructor:
[1] (::Type{Point})(x::Integer, y::Integer) in Main at REPL[4]:1
[2] (::Type{Point})(x::T, y::T) where T in Main at REPL[1]:2
The point is that The (::Type{Point})(x::T, y::T) where T already got defined by default when the struct as defined so with the second definition you have just added a new method for T = Integer.
In short - always use where to avoid getting surprising results. For example if you would write:
julia> T = String
String
julia> Point(1,1)
ERROR: MethodError: Cannot `convert` an object of type Int64 to an object of type String
you get a problem. As the signature of Point is fixed when it is defined but in the body T is taken from a global scope, and you have changed it from Integer to String, so you get an error.
Expanding on what @Oscar Smith noted the location of where is also sensitive to scope, and tells Julia on what level the "wildcard" is introduced. For example:
ulia> T1 = Vector{Vector{T} where T<:Real}
Array{Array{T,1} where T<:Real,1}
julia> T2 = Vector{Vector{T}} where T<:Real
Array{Array{T,1},1} where T<:Real
julia> isconcretetype(T1)
true
julia> isconcretetype(T2)
false
julia> T1 isa UnionAll
false
julia> T2 isa UnionAll
true
julia> x = T1()
0-element Array{Array{T,1} where T<:Real,1}
julia> push!(x, [1,2])
1-element Array{Array{T,1} where T<:Real,1}:
[1, 2]
julia> push!(x, [1.0, 2.0])
2-element Array{Array{T,1} where T<:Real,1}:
[1, 2]
[1.0, 2.0]
and you can see that T1 is a concrete type that can have an instance, and we created one calling it x. This concrete type can hold vectors whose element type is <:Real, but their element types do not have to be the same.
On the other hand T2 is a UnionAll, i.e. some of its "widlcards" are free (not known yet). However, the restriction is that in all concrete types that match T2 all vectors must have the same element type, so:
julia> Vector{Vector{Int}} <: T2
true
julia> Vector{Vector{Real}} <: T2
true
but
julia> T1 <: T2
false
In other words in T2 the wildcard must have one concrete value that can be matched by a concrete type.