Under Sceneform 1.16.0 is not possible to access to submeshes nor materials info present in a GLTF/GLB file, as their count is always zero.
Regarding that this is now an open-source (and archived-abandoned) project by Google, it's possible to inspect the code of Renderable class in order to try to locate where the problem is generated.
This brings us to the constructor:
@SuppressWarnings("initialization")
protected Renderable(Renderable other) {
if (other.getId().isEmpty()) {
throw new AssertionError("Cannot copy uninitialized Renderable.");
}
// Share renderableData with the original Renderable.
renderableData = other.renderableData;
// Copy materials.
Preconditions.checkState(other.materialNames.size() == other.materialBindings.size());
for (int i = 0; i < other.materialBindings.size(); i++) {
Material otherMaterial = other.materialBindings.get(i);
materialBindings.add(otherMaterial.makeCopy());
materialNames.add(other.materialNames.get(i));
}
renderPriority = other.renderPriority;
isShadowCaster = other.isShadowCaster;
isShadowReceiver = other.isShadowReceiver;
// Copy collision shape.
if (other.collisionShape != null) {
collisionShape = other.collisionShape.makeCopy();
}
changeId.update();
}
...where the original Renderable (other) has zero submeshes (other.renderableData) and materials (other.materialBindings).
Any help with this?
Best regards.