I'm trying to move the pyramid and cubic "separately" to front-back , up-down and right-left using arrows and page-up, page-down keys but I couldn't make it yet , none of the tow shape are moving my 2 questions are : how can i chose witch one of these shapes i want to move , and why none of them are moving ? Thanks.
#include <GL/glut.h>
float xmove = 0, ymove = 0, zmove = 0;
float degree = 0;
float xscale = 1, yscale = 1, zscale = 1;
void right(void)
{
glLoadIdentity();//koordinat sistemimizetkilenmesin
xmove += 0.1;
}
void left(void)
{
glLoadIdentity();
xmove -= 0.1;
}
void up(void)
{
glLoadIdentity();
ymove += 0.1;
}
void down(void)
{
glLoadIdentity();
ymove -= 0.1;
}
void front(void)
{
glLoadIdentity();
zmove -= 0.1;
}
void back(void)
{
glLoadIdentity();
zmove += 0.1;
}
void keyboard(int button, int x, int y)
{
switch (button)
{
case GLUT_KEY_LEFT:left(); break;
case GLUT_KEY_RIGHT:right(); break;
case GLUT_KEY_UP:up(); break;
case GLUT_KEY_DOWN:down(); break;
case GLUT_KEY_PAGE_UP:front(); break;
case GLUT_KEY_PAGE_DOWN:back(); break;
glutPostRedisplay();
}
}
void Settings()
{
glClearColor(1,1,1,0);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glShadeModel(GL_SMOOTH);
glHint(GL_PERSPECTIVE_CORRECTION_HINT , GL_NICEST);
}
void polygons(void)
{
glColor3f(1.0, 0.0, 0.0);
glRotatef(degree, 0.0, 1.0, 0.0);
glScalef(xscale, yscale, zscale);
glTranslatef(1.5, 0.0, -8.0);
glBegin(GL_TRIANGLES);//pyramid
// fronat face
glColor3f(1.0f, 0.0f, 0.0f); //red
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f); //green
glVertex3f(-1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 0.0f, 1.0f); //blue
glVertex3f(1.0f, -1.0f, 1.0f);
// down face
glColor3f(1.0f, 0.0f, 0.0f); //red
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f); //blue
glVertex3f(1.0f, -1.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); //green
glVertex3f(1.0f, -1.0f, -1.0f);
//back
glColor3f(1.0f, 0.0f, 0.0f); //red
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f); //green
glVertex3f(1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 0.0f, 1.0f); //blue
glVertex3f(-1.0f, -1.0f, -1.0f);
//left
glColor3f(1.0f, 0.0f, 0.0f); //reed
glVertex3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f); //blue
glVertex3f(-1.0f, -1.0f, -1.0f);
glColor3f(0.0f, 1.0f, 0.0f); //green
glVertex3f(-1.0f, -1.0f, 1.0f);
glEnd();
glLoadIdentity();
glTranslatef(-1.5, 0.0, -8.0);
glBegin(GL_QUADS); //cubic
glColor3f(1.0f, 0.0f, 1.0f); //pink
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
//down face
glColor3f(1.0f, 0.5f, 0.0f); //orange
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
//front face
glColor3f(0.0f, 0.0f, 1.0f); //blue
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
//back
glColor3f(1.0f, 1.0f, 0.0f); //yellow
glVertex3f(1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
//left
glColor3f(1.0f, 0.0f, 0.0f); //red
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
//right
glColor3f(0.0f, 1.0f, 0.0f); //green
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glEnd();
}
void DrawingFunction()//painting
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
gluLookAt(0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
polygons();
glutSwapBuffers();
}
void AppearanceAdjustment(int x, int y)
{
int aspect = x / y;
glViewport(0, 0, x, y);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,aspect,0.1,20);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE);
glutInitWindowPosition(50, 50);
glutInitWindowSize(800, 600);
glutCreateWindow("3d shapes");
glutDisplayFunc(DrawingFunction);
glutReshapeFunc(AppearanceAdjustment);
glutSpecialFunc(keyboard);
Settings();
glutMainLoop();
return 0;
}