I have been learning hooks in react for the past couple of days, and I tried creating a scenario where I need to render a big grid on screen, and update the background color of the nodes depending on the action I want to take. There are two actions that will change the background color of a node, and these two actions must coexist.
- The cursor hovers a node while it is clicked.
- There exists an algorithm inside the Grid component that will change backgrounds of some of the
nodes.
The way I see it, there are multiple ways I can achieve this, but I am having some trouble with the way hooks were intended to be used. I will first walk you through my thought process on how this could be achieved from what I learned, and then show you the implementation that I tried. I tried to keep the important parts of the code so it can be understood clearly. Please let me know if I missed somethings or misunderstood a concept completely.
The children can hold their own state and know how to update themselves. The parent can hold the reference to each children of the list, and call the necessary function from the reference of the child when it is needed in order to update the children.
- Works well for the first and the second action to be taken. This solution causes no performance issues since the children manage their own state, and if the parent updates the children state via reference, the only child to be re-rendered will be the one that gets called.
- This solution is seen as an anti-pattern from what I read.
- Works well for the first and the second action to be taken. This solution causes no performance issues since the children manage their own state, and if the parent updates the children state via reference, the only child to be re-rendered will be the one that gets called.
const Grid = () => {
// grid array contains references to the GridNode's
function handleMouseDown() {
setIsMouseDown(true);
}
function handleMouseUp() {
setIsMouseDown(false);
}
function startAlgorithm() {
// call grid[row][column].current.markAsVisited(); for some of the children in grid.
}
return (
<table>
<tbody>
{
grid.map((row, rowIndex) => {
return (
<tr key={`R${rowIndex}`}>
{
row.map((node, columnIndex) => {
return (
<GridNode
key={`R${rowIndex}C${columnIndex}`}
row={rowIndex}
column={columnIndex}
ref={grid[rowIndex][nodeIndex]}
onMouseDown={handleMouseDown}
onMouseUp={handleMouseUp}
/>
);
})
}
</tr>
);
}
)
}
</tbody>
</table>
);
};
const GridNode = forwardRef((props, ref) => {
const [isVisited, setIsVisited] = useState(false);
useImperativeHandle(ref, () => ({
markAsVisited: () => {
setIsVisited(!isVisited);
}
}));
function handleMouseDown(){
setIsVisited(!isVisited);
}
function handleMouseEnter () {
if (props.isMouseDown.current) {
setIsVisited(!isVisited);
}
}
return (
<td id={`R${props.row}C${props.column}`}
onMouseDown={handleMouseDown}
onMouseEnter={handleMouseEnter}
className={classnames("node", {
"node-visited": isVisited
})}
/>
);
});
2. The state of the children could be given as props from the parent, any update operation can be achieved inside the parent. (Children gets updated correctly, render gets called in only the necessary children, but the DOM seems to stutter. If you move the mouse at a certain speed, nothing happens, and every visited node gets updated at once.)
- Doesn't work for the first action. Children gets updated correctly, render gets called in only the necessary children, but the DOM seems to stutter. If you move the mouse at a certain speed, nothing happens and every visited node gets updated at once.
const Grid = () => {
// grid contains objects that have boolean "isVisited" as a property.
function handleMouseDown() {
isMouseDown.current = true;
}
function handleMouseUp() {
isMouseDown.current = false;
}
const handleMouseEnterForNodes = useCallback((row, column) => {
if (isMouseDown.current) {
setGrid((grid) => {
const copyGrid = [...grid];
copyGrid[row][column].isVisited = !copyGrid[row][column].isVisited;
return copyGrid;
});
}
}, []);
function startAlgorithm() {
// do something with the grid, update some of the "isVisited" properties.
setGrid(grid);
}
return (
<table>
<tbody>
{
grid.map((row, rowIndex) => {
return (
<tr key={`R${rowIndex}`}>
{
row.map((node, columnIndex) => {
const {isVisited} = node;
return (
<GridNode
key={`R${rowIndex}C${columnIndex}`}
row={rowIndex}
column={columnIndex}
isVisited={isVisited}
onMouseDown={handleMouseDown}
onMouseUp={handleMouseUp}
onMouseEnter={handleMouseEnterForNodes}
/>
);
})
}
</tr>
);
}
)
}
</tbody>
</table>
);
};
const GridNode = ({row, column, isVisited, onMouseUp, onMouseDown, onMouseEnter}) => {
return useMemo(() => {
function handleMouseEnter() {
onMouseEnter(props.row, props.column);
}
return (
<td id={`R${row}C${column}`}
onMouseEnter={handleMouseEnter}
onMouseDown={onMouseDown}
onMouseUp={onMouseUp}
className={classnames("node", {
"node-visited": isVisited
})}
/>
);
}, [props.isVisited]);
}
I have two questions that I want to ask on this topic.
In the first implementation; the parent component doesn't re-render when a node changes its' state. Is it wrong to just utilize this anti-pattern if it is beneficial in this kind of situations?
What may be the cause of the stutter that the second implementation suffers from? I have spent a while reading the docs and trying out different things, but cannot find the reason of the stuttering that is happening.