I have created a scale to select how many players there are, then by pressing a button, it sends you to the page where you input the names of each player, of which they are put into a list for later use.
The problem is, it takes up loads of space and I feel like there is most definitely a way to condense this.
def playerset():
title.configure(text="Set amount of players:", font=("Arial", 20))
eir.grid_remove()
pit.grid_remove()
playerbut.grid_remove()
player = IntVar()
playerscale = Scale(window, from_=1, to=12, width=30, length=300, orient=HORIZONTAL, variable=player)
playerscale.grid(column=0, row=1)
def playernext():
players=int(player.get())
title.configure(text="Name each player:", font=("Arial", 20))
playernextbut.grid_forget()
playerscale.grid_forget()
if (players > 0):
player1dis = Label(window, text="Player 1", font=("Arial", 15))
player1dis.grid(column=0, row=1)
player1 = StringVar()
p1 = Entry(window, width=20, textvariable=player1, font=("Arial", 15))
p1.grid(column=1, row=1)
if (players > 1):
player2dis = Label(window, text="Player 2", font=("Arial", 15))
player2dis.grid(column=0, row=2)
player2 = StringVar()
p2 = Entry(window, width=20, textvariable=player2, font=("Arial", 15))
p2.grid(column=1, row=2)
if (players > 2):
player3dis = Label(window, text="Player 3", font=("Arial", 15))
player3dis.grid(column=0, row=3)
player3 = StringVar()
p3 = Entry(window, width=20, textvariable=player3, font=("Arial", 15))
p3.grid(column=1, row=3)
if (players > 3):
player4dis = Label(window, text="Player 4", font=("Arial", 15))
player4dis.grid(column=0, row=4)
player4 = StringVar()
p4 = Entry(window, width=20, textvariable=player4, font=("Arial", 15))
p4.grid(column=1, row=4)
if (players > 4):
player5dis = Label(window, text="Player 5", font=("Arial", 15))
player5dis.grid(column=0, row=5)
player5 = StringVar()
p5 = Entry(window, width=20, textvariable=player5, font=("Arial", 15))
p5.grid(column=1, row=5)
if (players > 5):
player6dis = Label(window, text="Player 6", font=("Arial", 15))
player6dis.grid(column=0, row=6)
player6 = StringVar()
p6 = Entry(window, width=20, textvariable=player6, font=("Arial", 15))
p6.grid(column=1, row=6)
if (players > 6):
player7dis = Label(window, text="Player 7", font=("Arial", 15))
player7dis.grid(column=0, row=7)
player7 = StringVar()
p7 = Entry(window, width=20, textvariable=player7, font=("Arial", 15))
p7.grid(column=1, row=7)
if (players > 7):
player8dis = Label(window, text="Player 8", font=("Arial", 15))
player8dis.grid(column=0, row=8)
player8 = StringVar()
p8 = Entry(window, width=20, textvariable=player8, font=("Arial", 15))
p8.grid(column=1, row=8)
if (players > 8):
player9dis = Label(window, text="Player 9", font=("Arial", 15))
player9dis.grid(column=0, row=9)
player9 = StringVar()
p9 = Entry(window, width=20, textvariable=player9, font=("Arial", 15))
p9.grid(column=1, row=9)
if (players > 9):
player10dis = Label(window, text="Player 10", font=("Arial", 15))
player10dis.grid(column=0, row=10)
player10 = StringVar()
p10 = Entry(window, width=20, textvariable=player10, font=("Arial", 15))
p10.grid(column=1, row=10)
if (players > 10):
player11dis = Label(window, text="Player 11", font=("Arial", 15))
player11dis.grid(column=0, row=11)
player11 = StringVar()
p11 = Entry(window, width=20, textvariable=player11, font=("Arial", 15))
p11.grid(column=1, row=11)
if (players > 11):
player12dis = Label(window, text="Player 12", font=("Arial", 15))
player12dis.grid(column=0, row=12)
player12 = StringVar()
p12 = Entry(window, width=20, textvariable=player12, font=("Arial", 15))
p12.grid(column=1, row=12)
def playersubmit():
title.configure(text="-----Welcome to the Rottot Games Interface!-----", font=("Arial", 30))
eir.grid()
pit.grid()
playerbut.grid()
playersubmitbut.grid_forget()
if (players > 0):
p1name=str(player1.get())
plist = [p1name]
player1dis.grid_forget()
p1.grid_forget()
if (players > 1):
p2name=str(player2.get())
plist = [p1name, p2name]
player2dis.grid_forget()
p2.grid_forget()
if (players > 2):
p3name=str(player3.get())
plist = [p1name, p2name, p3name]
player3dis.grid_forget()
p3.grid_forget()
if (players > 3):
p4name=str(player4.get())
plist = [p1name, p2name, p3name, p4name]
player4dis.grid_forget()
p4.grid_forget()
if (players > 4):
p5name=str(player5.get())
plist = [p1name, p2name, p3name, p4name, p5name]
player5dis.grid_forget()
p5.grid_forget()
if (players > 5):
p6name=str(player6.get())
plist = [p1name, p2name, p3name, p4name, p5name, p6name]
player6dis.grid_forget()
p6.grid_forget()
if (players > 6):
p7name=str(player7.get())
plist = [p1name, p2name, p3name, p4name, p5name, p6name, p7name]
player7dis.grid_forget()
p7.grid_forget()
if (players > 7):
p8name=str(player8.get())
plist = [p1name, p2name, p3name, p4name, p5name, p6name, p7name, p8name]
player8dis.grid_forget()
p8.grid_forget()
if (players > 8):
p9name=str(player9.get())
plist = [p1name, p2name, p3name, p4name, p5name, p6name, p7name, p8name, p9name]
player9dis.grid_forget()
p9.grid_forget()
if (players > 9):
p10name=str(player10.get())
plist = [p1name, p2name, p3name, p4name, p5name, p6name, p7name, p8name, p9name, p10name]
player10dis.grid_forget()
p10.grid_forget()
if (players > 10):
p11name=str(player11.get())
plist = [p1name, p2name, p3name, p4name, p5name, p6name, p7name, p8name, p9name, p10name, p11name]
player11dis.grid_forget()
p11.grid_forget()
if (players > 11):
p12name=str(player12.get())
plist = [p1name, p2name, p3name, p4name, p5name, p6name, p7name, p8name, p9name, p10name, p11name, p12name]
player12dis.grid_forget()
p12.grid_forget()
import pickle
with open("Players.txt", "wb") as playersave:
pickle.dump(plist, playersave)
playersubmitbut = Button(window, text="Submit", command=playersubmit, font=("Arial", 15), bg="green", fg="black")
playersubmitbut.grid(column=4, row=0)
playernextbut = Button(window, text="Next", command=playernext, font=("Arial", 20), bg="green", fg="black")
playernextbut.grid(column=4, row=1)
playerbut = Button(window, text="Set Players", command=playerset, font=("Arial", 20), bg="gray", fg="black")
playerbut.grid(column=1, row=2)
Apologies for all the code, Thank you!