How to I properly copy a Texture2D in Unity, I've tried using Graphics.CopyTexture(texture, copy); to have it tell me that the two images are incompatible, how do I work around this and get a perfect copy of the image, Everything I've looked up either relates to how to crop the copied image or when using RenderTextures but I can't find any information about how to create a copy Texture2D that is identical, in size and pixel colors.