I've been trying to get a comprehensive understanding of how Animations and Transitions work in SwiftUI.
I've been experimenting with different transitions and animations all day but one transition I want isn't working. I'll first show the code and then explain what sort of transition I want.
struct Test: View {
@State private var pressed = false // Controls whether the tower is shown or not.
var body: some View {
VStack {
Button(pressed ? "Press me to hide tower" : "Press me to show tower") { // Controls truth value of the "pressed" variable above.
withAnimation(.easeInOut(duration: 5)) { // I've set the duration to 5 because I want to see the animation in slow-motion.
self.pressed.toggle() // Toggles truth value of "pressed" from true to false or vice-versa.
}
}
if pressed { // Displays the Tower when "pressed" is true.
Tower() // Tower struct is provided below.
}
}
}
}
And this is the Tower struct:
struct Tower: View {
var body: some View {
VStack {
Text("Level 3").transition(.move(edge: .leading))
Text("Level 2")
Text("Level 1").transition(.move(edge: .trailing))
}
}
}
The transition I want to achieve is pretty straightforward - I want Level 3 to fly in from the left, Level 1 to fly in from the right, and Level 2 to just fade in and out. With this code however, Levels 1, 2 and 3, all just fade in and out together. The .move(edge: .trailing) transition seems to not work for some reason.
The catch is that I definitely want the Tower struct and the Test struct to be separate at all times.
(I don't want to copy-paste any of the code that's within the Tower struct inside of the Test struct)
If you can show me how I can make the upper and lower levels fly in from different sides please let me know (if you can provide a code sample as well it'll help a ton).
