Hi there I am completely new to three.js so any help is appreciated.
I have a gltf model in which many parts make a single model. I want to select the model as a whole but when I am using raycaster to select the model I am selecting those individual parts.
Example: Let's say I have a cube when I am hovering over it only a single face is getting selected at a time.
below is my code... Any help is appreciated
var raycaster = new Raycaster();
loader.load("Purplelogo/Purplelogo.gltf", ( gltf ) => {
scene.add( gltf.scene );
gltf.scene.position.set(2,-0.9,1);
gltf.scene.scale.set(0.9,0.9,0.9);
gltf.scene.rotation.set(2,2,5);
});
raycaster.setFromCamera( mouse, camera );
var intersects2 = raycaster.intersectObjects( scene2.children, true );
for ( var i = 0; i < intersects2.length; i++ ) {
intersects2[ i ].object.rotateX(3)
}