In unity I'm trying to give the standard universal render pipeline shader to a mesh i made but I only know how to do it if it's the non universal render pipeline and changing the the standard to the path of the universal render pipeline Lit shader dons't work. I have been looking for a few hours for a fix and i only found Shader.globalRenderPipeline but that's not supported in unity 2019.3
meshObj.AddComponent<MeshRenderer>().sharedMaterial = new Material(Shader.Find("Standard"));