I'am looking for a way to make multiple clickable rectangle shapes appear on the users screen using SFML. The code that i wrote only works for the last initialized shape and changes the color for all of the squares.
#include <SFML/Graphics.hpp>
#include <iostream>
using namespace std;
int main()
{
sf::RenderWindow window(sf::VideoMode(1280, 720), "warships");
sf::RectangleShape shape(sf::Vector2f(50, 50));
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear(sf::Color::Black);
for (int i = 0; i < 10; ++i)
{
for (int j = 0; j < 10; ++j)
{
int x,y;
y = 50 + 65 * i;
x = 260 + 80 * j;
shape.setPosition(x,y);
window.draw(shape);
}
}
if (shape.getGlobalBounds().contains(window.mapPixelToCoords(sf::Mouse::getPosition(window))) and event.type == sf::Event::MouseButtonPressed )
shape.setFillColor(sf::Color::Yellow);
window.display();
}
return 0;
}